![]() Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round. Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, their team loses one ticket. ![]() Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense). ![]() Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose, and as they hold on these spawn points reduces, the tickets start dropping at a much quicker pace. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 respawns or deaths on average for every player if they hold their starting spawn points. The player can choose to play as either the Allied team or the Axis team.
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